From bb41850a2e91d43d79e4e59459b332f224e02bb6 Mon Sep 17 00:00:00 2001 From: Linnnus Date: Mon, 1 Apr 2024 13:42:50 +0200 Subject: Add notes --- notes/guilds.md | 13 +++++++++++ notes/taxonomy.md | 68 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 81 insertions(+) create mode 100644 notes/guilds.md create mode 100644 notes/taxonomy.md diff --git a/notes/guilds.md b/notes/guilds.md new file mode 100644 index 0000000..1266a29 --- /dev/null +++ b/notes/guilds.md @@ -0,0 +1,13 @@ +# Guilds + +A guild is analogous to a clan or team in other games. +They do content togeter, i.e. dungeons, raids, etc. + +Guilds are an integral part of the game. +Even players who whish to play alone have to join a temporary group +if they want to enter a dungeon. + +Players generally have a preferred role (i.e. DPS/tank/healer) within a guild. +They stick to this role when engaging in content with the guild. +This limit is purely cultural; +the game does not actually restrict players to a single role. \ No newline at end of file diff --git a/notes/taxonomy.md b/notes/taxonomy.md new file mode 100644 index 0000000..435557b --- /dev/null +++ b/notes/taxonomy.md @@ -0,0 +1,68 @@ +# Taksonomi + +This note provides an overview of the general taxonomy of WoW players and their characters. +It does not aim to provide an overview of the entire game, +just the relationship between players, characters, and roles. + +## Accounts + +At the top of the hierarchy sits the account. +Players generally only have one account. + +Accounts have: + +- Account-wide achievements +- Collectables (cosmetic, does not affect gameplay) + +Each account is assocaited with one or more characters. + +Battle.net accounts work across games. +They can be thought of as analogous to Steam accounts. + +## Characters + +Characters are the actual avatars that walk around in-game. +A character has a specific race and class. +These generally don't change +(but it is possible with a ca. 20$ race-change). + +N.B. A high level account does not affect the level of a newly created character. +It is just as shit as one associated with a low-level account. + +## Race + +Among the different races are: human, orc, elf, etc. +Races control the appearence of characters +as well as the available classes for that character, +e.g. humans can play all classes except druid, shaman, and demon hunters. + +Certain abilities are also coupled to races. + +## Classes + +Among the different classes are: demon-hunter, munk, priest, paladin, etc. + +Certain abilities are limited to one class. +For example, all mages can give a damage buff to their entire party. +This ability is fundamental to all mages, regarless of their chosen specialization. + +Characters don't change their class. + +## Specializations + +Withing a class there are certain specializations. +These vary between classes. +For example, a mage might specialize as either a fire mage, ice mage, or arcange mage. + +Specializations belong to different roles: DPS, healer or tank. +This decides what role sthey fill in the game. +For example, +during a raid (boss fight) tanks aim to attract damage to free up other players. + +This also means some clases can play as different roles, +because they have different specializations available. +**It is possible to switch between roles.** + +The combination of class og specization flavours the role. +There is a big difference between a warlock DPS and a munk DPS +or even a fire mage (DPS) and ice mage (also DPS). \ No newline at end of file -- cgit v1.2.3